ARGO Augmented Archaeology
see www.ar-route.eu
Project sponsors and team
The ARmob project (Antique Reality - mobile experience) is a transnational LEADER project aimed at promoting the rural areas of the Greater Region Eifel-Mosel-Hunsrück.
LEADER is a program of the European Union that finances innovative ideas serving the development and promotion of rural regions in Europe.
The idea of the project is to display ancient monuments through Augmented Reality (AR), meaning computer-generated models, in reality via smartphone or tablet, making them tangible for tourists, even though they have not existed for centuries. The goal is to preserve the cultural heritage of the region and present it to the public.
Nine LAGs (“LEADER” action groups) are participating in the project, six from Rhineland-Palatinate and three from Luxembourg. Leading are the LAG Hunsrück as well as the LAGs Bitburg-Prüm, Erbeskopf, Mosel, Moselfranken, Vulkaneifel, Miselerland (L), Müllerthal (L) and Letzebuerg West (L) with a total of 91 municipalities.
The municipalities in the LAGs were initially able to propose 2 to 3 monuments in their respective regions.
The project is led by the University of Trier. The participation of the states of Rhineland-Palatinate and Luxembourg was supported by the European Agricultural Fund for Rural Development (ELER) as part of the Rhineland-Palatinate development program “Environmental Measures, Rural Development, Agriculture, Nutrition” (EULLE) and the Luxembourg “Program for the Development of Rural Areas”.
The EU provided financial resources amounting to approximately 1.4 million euros, and the municipalities had to contribute a share of about 2000 to 4000 euros. Thus, the project is one of the largest LEADER projects ever.
The advantage is that after the project is completed, there are hardly any follow-up costs, as no maintenance of buildings is necessary. Only the server costs for maintaining the data will have to be paid by the municipalities starting in 2025.
The first idea emerged in 2014 through Angelika Kronenberg and Sascha Schmitz. Together with Prof. Dr. Torsten Mattern and Dr. Rosemarie Cordie, head of the Archaeological Park Vicus Belginum, they set out to realize the idea.
In 2015, an initial feasibility study was conducted and successfully completed with the help of the Geoinformatics program at the University of Trier.
In 2017, work on the project began. First, the research team gathered information about the objects by evaluating scientific literature and collaborating with the relevant authorities in Luxembourg and Rhineland-Palatinate.
Based on this information, the modeling team created digital models on the computer. These were also compared with any existing reconstruction proposals or adapted to still-existing monuments from the same era.
The programming team was responsible for programming the app and the website and had to integrate the finished models into the app.
Team
Project management: Prof. Dr. Torsten Mattern (scientific project management),
Dr. Rosemarie Cordie (scientific project management & research management),
Helga van der Heyde (project assistant)
Former: Ralph Arens (project management)
Research: Eva Bleser,
Alexander Juraschka
Former: Alexander Strunk, Ulrich Lorenz, Julian Geiß
Modeling: Sascha D. Schmitz (lead),
Max Rensch,
Julius T. Bergau,
Linus Stadtler,
Irena Weiß
Former: Irina Keller
Programming: Angelika Kronenberg (lead),
Philip Lungershausen,
Marc Massilge,
Patrick Stengel,
Former: Andreas Löwe, Manuel Buß, Adrian Wegener, Sebastian Frey
We thank David Liebemann from CrystalMesh for his assistance.